French Voice Actor Files Legal Notice Against Aspyr Over AI-Edited Tomb Raider Remaster

Key Points
- Françoise Cadol is the French voice of Lara Croft in Tomb Raider IV‑VI Remastered.
- A recent patch allegedly used AI to change her original voice performance.
- Cadol filed a legal notice requesting a sales pause for the collection.
- The patch notes referenced fixes to quiet voice‑overs and restored missing lines.
- Fans first noticed the differences in the French version of the update.
- The case reflects growing concerns about AI use in video‑game voice work.
- SAG‑AFTRA has previously struck video‑game companies over AI protections.
- Aspyr has not yet provided a comment on the allegations.
Françoise Cadol, the French voice of Lara Croft in the Tomb Raider IV‑VI Remastered collection, has sent a legal notice to publisher Aspyr. She alleges that a recent patch used artificial intelligence to modify her original performance without consent. Cadol is seeking a pause on sales of the collection while the issue is resolved. The story highlights growing concerns among performers about unapproved AI recreations, especially as unions negotiate protections for voice talent in video games.
Background
Françoise Cadol provides the French voice for Lara Croft in the Tomb Raider IV‑VI Remastered games. The collection was updated with a patch that, according to the patch notes, "fixed issues where various voice-overs and voicelines were too quiet, particularly in the Brazilian Portuguese localization" and "some voice-overs that were missing on the Steam build have been restored."
Alleged AI Use
Fans reported that the French version of the updated game sounded different from Cadol’s original delivery. The differences led Cadol to suspect that the patch employed artificial intelligence to alter her performance. She has formally notified Aspyr of the alleged unauthorized use.
Legal Action
Cadol’s legal notice asks that sales of the Tomb Raider Remastered collection be paused until the matter is resolved. The notice seeks to protect her rights as a voice performer and to address the unapproved AI modification of her work.
Industry Context
The case emerges amid a broader industry debate over AI in voice work. Actors and unions have been mobilizing to safeguard performers against unapproved AI recreations. The SAG‑AFTRA union previously launched a strike against several video‑game companies to demand better protections for performers as AI use expands. Negotiations continue as parties work toward new terms.
Publisher Response
Attempts to obtain comment from Aspyr have not yet yielded a response. The situation remains under observation as the industry grapples with the implications of AI‑generated voice alterations.