AI Leaders Accelerate Development of World Models Amid Slower LLM Progress

Key Points
- Runway launches a real‑time video generation product powered by world models.
- Niantic leverages data from Pokémon Go and other games to map 10 million locations.
- Nvidia’s Omniverse platform drives simulations for robotics and physical AI.
- Executives describe world models as a solution to the limitations of traditional video methods.
- Industry leaders predict that fully human‑level AI via world models may still be years away.
Major AI companies are channeling resources into world models as large language model advances plateau. Runway introduced a video‑generation product that uses world models for real‑time gaming scenes. Niantic leverages data from its long‑running games, including Pokémon Go, to map millions of locations for its spatial AI platform. Nvidia’s Omniverse platform underpins physical AI efforts, aiming to boost robotics and simulation capabilities. Executives from Runway, Niantic, and Nvidia emphasize the strategic importance of these models for diverse industries, despite predictions that fully human‑level AI may still be years away.
Strategic Shift Toward World Models
Leading artificial‑intelligence firms are redirecting investment toward world models, a technology that simulates physical environments, as progress on large language models (LLMs) appears to be slowing. This pivot reflects a belief that world models can unlock new capabilities across sectors such as gaming, video production, and robotics.
Runway’s Real‑Time Gaming Innovation
Runway, a video‑generation start‑up partnered with Hollywood studios, launched a product that employs world models to create gaming settings with personalized stories and characters generated in real time. CEO Cristóbal Valenzuela described traditional video methods as a “brute‑force approach to pixel generation,” noting that earlier models lacked an understanding of scene dynamics. The new system seeks to address those shortcomings by integrating physics‑aware simulations.
Niantic’s Massive Spatial Data Collection
San Francisco‑based Niantic has amassed data on 10 million locations through its popular games, most notably Pokémon Go, which attracts 30 million monthly players. Even after selling Pokémon Go to Scopely, Niantic continues to receive anonymized scans of public landmarks from the game’s community, feeding its world‑model initiatives. John Hanke, chief executive of the newly named Niantic Spatial, highlighted the company’s “running start” on the problem.
Nvidia’s Omniverse and the Push for Physical AI
Nvidia is advancing world‑model technology via its Omniverse platform, designed to create and run realistic simulations. The company envisions this as a cornerstone of “physical AI,” a term CEO Jensen Huang uses to describe the next growth phase that will power robotics and other real‑world applications. Nvidia executives stress that world models can “service all of these other industries and amplify the same thing that computers did for knowledge work.”
Industry Outlook and Challenges
While optimism runs high, some experts caution that achieving human‑level intelligence through world models could take a decade. Meta’s Yann LeCun echoed this timeline, underscoring the long‑term nature of the ambition. Nonetheless, the coordinated efforts of Runway, Niantic, and Nvidia illustrate a growing consensus that world models represent a critical frontier for AI development.