Meta’s Quest 3 and Quest 3S Enable Home‑to‑VR Scans with Hyperscape Capture

Meta's Quest Headsets Can Scan Your Home Into VR. The Results Are Stunning
CNET

Key Points

  • Meta released Hyperscape Capture for Quest 3 and Quest 3S.
  • The app uses the headset’s cameras and Gaussian‑splatting to create 3‑D scans.
  • Scans are high‑fidelity but static, viewable only privately at launch.
  • Future updates aim to upload scans to Horizon Worlds for shared experiences.
  • The feature highlights Meta’s strategy to offer advanced spatial tools on a low‑cost headset.
  • Comparisons are drawn to Apple Vision Pro and Google’s spatial technologies.

Meta unveiled Hyperscape Capture, a new app for Quest 3 and Quest 3S that lets users turn their living spaces into static 3D VR environments. Using the headset’s built‑in cameras and a Gaussian‑splatting technique, the app creates detailed scans in minutes that can be viewed privately on the device. First shown at Meta Connect, the feature signals Meta’s push to blend affordable VR hardware with advanced spatial capture, and hints at future integration with Horizon Worlds for shared virtual visits.

Meta Introduces Hyperscape Capture for Quest 3 Series

At the latest Meta Connect event, the company announced Hyperscape Capture, an application that transforms the Quest 3 and Quest 3S into portable 3‑D scanners. By walking around a room with the headset’s outward‑facing cameras, users can record their environment in a matter of minutes. The app then processes the data using a Gaussian‑splatting technique, delivering a high‑fidelity, static representation of the space that can be explored in virtual reality.

How the Scanning Process Works

The scanning workflow is simple: a user dons the headset, activates the Capture app, and moves through the area they wish to digitize. The headset records depth and visual information, which is later converted into a point‑cloud mesh. Gaussian splatting, a method already employed by several companies for spatial capture, smooths the raw data into a seamless 3‑D model. The result is a “snapshot‑like” replica of the room—walls, furniture, and décor are all preserved, though the scene remains still without animated elements.

Features and Limitations

Currently, Hyperscape Capture supports private viewing only; scanned spaces can be explored by the user on the same device but cannot yet be shared with others. Meta has indicated that future updates will allow uploads to Horizon Worlds, where avatars could visit and interact within personal spaces. The static nature of the scans means there is no motion or dynamic lighting, but the visual quality is praised as comparable to high‑end spatial photography.

Positioning Within the VR Market

Meta’s approach contrasts with competitors such as Apple’s Vision Pro, which focuses on mixed‑reality experiences, and Google’s emerging spatial tools. By delivering high‑quality 3‑D capture on a headset priced around $300, Meta positions the Quest 3 series as a cost‑effective platform for both gaming and emerging telepresence applications. The company frames the technology as a stepping stone toward more immersive social experiences, where users could host virtual tours of their homes or collaborate in shared environments.

Future Outlook

Meta’s roadmap suggests that the captured spaces may eventually become part of Horizon Worlds, enabling a new class of user‑generated content. As avatars become more realistic, these personal scans could serve as a foundation for virtual meetings that feel like physical presence. The company’s continued investment in Gaussian‑splatting and on‑device processing underscores its commitment to democratizing spatial capture without requiring specialized equipment.

Conclusion

Hyperscape Capture demonstrates how Meta is leveraging its affordable VR hardware to push the boundaries of spatial digitization. While the current version offers only private, static experiences, the announced plans for Horizon World integration hint at a broader vision for social VR that blends personal spaces with shared virtual worlds.

#Meta#Quest 3#Quest 3S#Hyperscape Capture#VR#3D scanning#Gaussian splatting#Horizon Worlds#Meta Connect#Apple Vision Pro#Google spatial
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